Hi there, I’m
Matt Pearson,
Experience and Interface Designer
Shaping AAA Gaming experiences that reduce friction, empowers accessibility and redefines how people play and connect







Building Player Experiences with Research and Proven Design Principles.
I design seamless, intuitive, and rewarding player experiences. As a Video Game UX and UI Designer, I blend design fundamentals, accessibility, and player psychology to create systems that not only function but feel right in play.
Games themselves shaped my path, inspiring me to craft interfaces that respect player time, deepen immersion, and make complexity approachable.
At the core is a simple philosophy: build for players, trust what works, and refine until it feels effortless.
UI WORK
Examples of UI Crafted with players and usability in mind.
Select Design Work
A sample of user-centric design I’ve worked on

CASE STUDY
From Vision to Execution: Creating a Seamless Console Experience
How iterative prototyping and cross-discipline collaboration shaped Project Gemini, evolving Outriders into a seamless console experience with new systems and deeper gameplay loops.
CASE STUDY
Evolving Progression: From Loot Boxes to Prize Maps
How player feedback and testing guided the move from loot boxes to Prize Maps in Plants vs. Zombies: Battle for Neighborville, creating transparent progression that emphasized choice and fairness.


CASE STUDY
Early Confusion: The Onboarding Experience
Diagnosing early-game confusion in VHS and shaping a clearer, guided first-time path into real matches.
CASE STUDY
Declaring Experience Patterns In Video Game
Defining a shared pattern language for game UI—taxonomy, naming, and reusable rules teams can apply.









