Hi there, I’m

Matt Pearson,

Experience and Interface Designer

Shaping AAA Gaming experiences that reduce friction, empowers accessibility and redefines how people play and connect

Developed with pride alongside great teams.

UI WORK

Select Design Work

From Vision to Execution: Creating a Seamless Console Experience

How iterative prototyping and cross-discipline collaboration shaped Project Gemini, evolving Outriders into a seamless console experience with new systems and deeper gameplay loops.

Evolving Progression: From Loot Boxes to Prize Maps

How player feedback and testing guided the move from loot boxes to Prize Maps in Plants vs. Zombies: Battle for Neighborville, creating transparent progression that emphasized choice and fairness.

Early Confusion: The Onboarding Experience

Diagnosing early-game confusion in VHS and shaping a clearer, guided first-time path into real matches.

Declaring Experience Patterns In Video Game

Defining a shared pattern language for game UI—taxonomy, naming, and reusable rules teams can apply.